Historic: Tribal Tribal




Raw Text


Deck
4 Impostor of the Sixth Pride
1 Lancer Sliver
1 Sentinel Sliver
4 Distant Melody
4 Universal Automaton
4 Guardian Gladewalker
2 Maskwood Nexus
4 The Bears of Littjara
4 Realmwalker
1 Crested Sunmare
1 King of the Pride
1 Regal Caracal
1 Feline Sovereign
1 Predatory Sliver
1 Master of the Pearl Trident
1 Svyelun of Sea and Sky
1 Tempered Sliver
1 Forest
1 Island
1 Plains
3 The World Tree
4 Hallowed Fountain
4 Temple Garden
4 Breeding Pool
2 Deserted Beach
2 Overgrown Farmland
2 Dreamroot Cascade

Overview

Someone once told me that if your having trouble coming up with a fun deck idea, just choose a tribe. But sometimes you also have issues picking a tribe. FOr those occassions I present to you Tribal Tribal, a deck that jams a whole bunch of tribes into a tiny little package.

It's lords and slivers and enablers all packed together into a package filled with changelings to use them all.

Tribes

Lords, lords and more lords. The deck contains a bunch of singelton lords to give our changelings a range of enhancements. These lords can give everything from first strike to power boosts to island walk and ward.



Changelings

What good are our lords of only a few creatures can use them. We run a wide selection of changgelings and changeling generators to make sure every lord we play has something to power up.



Draw

Running so many changelings it's likely we are going to have a decent number of them on the battlefield at the same time. We run four copies of Distant Melody to make sure we can draw a large number of cards to refill our hands.



Lands

Our manabase is standard 3 color faire. Shock lands, Slow lands, and The World Tree try and ensure we can hit our mana requirements.